vortdef - Demo
# vortdef — Voronoi Tower Defense (Demo)
The Plane is flat, endless, and falling apart. You hold its last seed: one point that still keeps measure around itself. Enemies close in from every edge. Build outward, cell by cell, and hold.
## How it plays
- **The map is a Voronoi tiling.** Every tower stands in a cell of its own. Claim cells to grow your territory. Some are rubble, some are veins that pay scrap, high ground that extends range, or relays that speed up fire.
- **Stay connected.** Towers draw power through a chain of neighbouring cells back to the core. Break the chain and everything past the break goes dark.
- **Towers persist.** Between waves, build, level up, move and sell. At level 3 each tower picks one of two specializations.
- **Grow a skill tree.** Clearing waves earns Insight, which you spend on a skill tree that unlocks new tower families, upgrade modules and perks, and it carries over between runs.
- **Take control mid-fight.** Strike, Stasis and Surge are active skills you aim yourself during a wave.
- **Checkpoints, not game over.** Every 10th wave is a checkpoint. Lose, and you retry the wave or rewind to the last checkpoint. Your Insight stays.
## The demo
The demo covers the first **20 waves** of the full 100-wave run, including two boss fights. Past wave 20 the full game brings Hackers that jam your towers, Carriers, Marshals and Battleships.
## Controls
- **Mouse**: select a tower from the dock, click a cell to build, click a tower to upgrade
- **1–4**: pick a tower
- **Space**: start the wave / pause
- **Q / W / E**: Strike, Stasis, Surge
- **T**: skill tree
- **Esc / right-click**: cancel
## Notes
- Plays in the browser; a desktop browser with a mouse is recommended. Use the fullscreen button for the best view.
- Your progress is saved in your browser. Clearing site data erases it.
- Made with Godot 4. Third-party licenses are in THIRD_PARTY_NOTICES.txt.
Feedback is very welcome, especially where the difficulty spikes or something is unclear. Leave a comment below!
| Published | 23 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | mitbal |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, demo, Minimalist, Tower Defense |
| Content | No generative AI was used |

Leave a comment
Log in with itch.io to leave a comment.